I thought it would be nice to write a quick summary with some bullet points including the most interesting announcements from the keynote in case you don’t have 1 hour free to watch it yourself but can invest 2 minutes in reading an article.
In this final issue we will complete our game by adding some excitement through the possibility of dying. We will also make the game more visually appealing with some styles and graphics, experiment with the Web Speech Synthesis API and we’ll wrap it up with a small reflection about the whole experience.
At the end of the last article we had completed the beginnings of a game with a beautiful black background and some letters falling off the screen. Let’s continue building our game by adding some player interaction through the Web Speech API!
It was a super fun experience and every team had something to show at the final reckoning in the demo sessions. My personal favorite (and the winner) was a virtual fly that sprang to life when you connected several devices together and started buzzing as it randomly flied through a crowded room to everyone’s delight (or almost everyone XD).
I, myself, worked as a coach during the Hackathon so I couldn’t fully participate with any team. I did sneak some hours though and attempted to build something cool with Rx.js and Web Speech.