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WebDev, UX & a Pinch of Fantasy

A Super Quick Summary of the NgConf 2016 Keynote on Angular 2

Yesterday was the first day at ngconf 2016 with great announcements for Angular 2 and a lot of great talks all available for you to see and enjoy right now on youtube.

NgConf logo

I thought it would be nice to write a quick summary with some bullet points including the most interesting announcements from the keynote in case you don’t have 1 hour free to watch it yourself but can invest 2 minutes in reading an article.

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Making a Game With Rx.js and Web Speech at Active Dublin 2016 - Part III

In the previous articles of this series we have been building a game using Rx.js and Web Speech. We have followed, more or less, the same steps I took while I was at the JavaScript Wizardry contest at Active Solution Spring conference in Dublin.

If you have missed any of the previous articles don’t hesitate to go back and take a look from the beginning!

In this final issue we will complete our game by adding some excitement through the possibility of dying. We will also make the game more visually appealing with some styles and graphics, experiment with the Web Speech Synthesis API and we’ll wrap it up with a small reflection about the whole experience.

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Making a Game with Rx.js and Web Speech at Active Dublin 2016 - Part II

In the last article of the series we started building a game Rx.js and Web Speech just like I did at the JavaScript hackathon at Active Dublin 2016.

The game is a variation of the popular typing game where words fall off the screen and you need to type them before they get to you. The slight variation consists in changing the game mechanics from typing to speaking. In our game, letters will fall off the screen and the player will need to say a word starting with that letter to earn points, destroy the letter and avoid certain annihilation.

Say What Maddafakka Sketches

At the end of the last article we had completed the beginnings of a game with a beautiful black background and some letters falling off the screen. Let’s continue building our game by adding some player interaction through the Web Speech API!

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Making a Game with Rx.js and Web Speech at Active Dublin 2016 - Part I

Last week… or was it two weeks ago?… wo! Time flies!… Two weeks ago I was at Active Solution spring conference at Dublin. The topic of the conference was JavaScript (yippiii!) and we organized a hackathon for all employees to experiment with their JavaScript skills and build something cool over the weekend using music, sound or speech APIs.

It was a super fun experience and every team had something to show at the final reckoning in the demo sessions. My personal favorite (and the winner) was a virtual fly that sprang to life when you connected several devices together and started buzzing as it randomly flied through a crowded room to everyone’s delight (or almost everyone XD).

I, myself, worked as a coach during the Hackathon so I couldn’t fully participate with any team. I did sneak some hours though and attempted to build something cool with Rx.js and Web Speech.

This is the story of… Say What Maddafackaaaaaaa!! - The Game… Behold!!

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A look at ES6 Maps

The Mastering the Arcane Art of JavaScript-mancy series are my humble attempt at bringing my love for JavaScript to all other C# developers that haven’t yet discovered how awesome this language and its whole ecosystem are. These articles are excerpts of the super duper awesome JavaScript-Mancy book a compendium of all things JavaScript for C# developers.

ES6 brings two new data structures to JavaScript, the Map and the Set. This article is devoted to the Map, which is fundamentally a HashTable and which we often refer to as Dictionary in C#. JavaScript’s Map provides a simple API to store objects by an arbitrary key, a pretty essential functionality required in many JavaScript programs.

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