Barbarian Meets Coding

WebDev, UX & a Pinch of Fantasy

2 minutes readbarbaric-monthly-october-2013

Barbaric October: Writing an iOS Game With SpriteKit

Barbaric Monthly is my attempt at building/improving a coding project per month so that I can experiment with old and new technologies, learn ad infinitum, remain excited about the craft and nurture my passion for software development. This Barbaric Monthly is about practicing Objective-C and iOS development building a game using SpriteKit.

Hello people! Time for some coding fun XD

Taking advantage of the fact that I am going to be coordinating the development of an iOS app at Medius, I decided that it was the perfect time to learn me some Objective-C and iOS development. So after looking at some courses at Pluralsight and the CodeSchool, I think I am going to build something to imprint all these fleeting knowledge in my head and typing muscles, before it vanishes for ever.

The idea is to build a game and an app and publish them in the App Store before the end of the year (good luck dude XD). I am going to start with the game and use SpriteKit, a brand new game development framework released with iOS7 that comes with all the goodies one needs to build a 2D game: asset management, physics and particle engines, etc.

After doing some short brainstorming (and feeling inspired by the Jumping Into SpriteKit tutorial) I have decided to go with the cute-human-like-space-ship-stranded-in-the-void-searches-for-home-and-finds-earth-that-was-turned-to-cinders theme. Here is some concept art:

Concept art for iOS SpriteKit game

The game dynamics will be based on some sort of free-exploratory-space-shooter of sorts. Check the first ever screenshot of the game (and be merciful):

iOs SpriteKit game screenshot

Ok, let’s get to it, wish me luck :)

P.S. for the people at work: Yes… I know you people from work feel sad that I have abandoned the Cat-Zez game xD but be patient xD I will write that Cat-astrophic game in the future, as my second iOS game ;)

Jaime González García

Written by Jaime González García , Dad, Husband, Front-end software engineer, UX designer, amateur pixel artist, tinkerer and master of the arcane arts. You should follow him on Twitter where he shares useful stuff! (and is funny too).Jaime González García